
Language Picker
From syxUI — written for both platforms, not translated between them.
A language list with a checkmark on the active choice.
Inputs · SwiftUI · iOS 17
- inputs
- swiftui
The actual source
LanguagePickerCard.swift
// Language Picker · syxUI · https://syxui.dev/components/sel-language
// Free in any project. Keep this line and credit syxUI where a person can read it.
import SwiftUI
extension View {
func formaCard(_ pad: CGFloat = 18) -> some View {
self.padding(pad)
.background(Color(.systemBackground), in: RoundedRectangle(cornerRadius: 20, style: .continuous))
.overlay(RoundedRectangle(cornerRadius: 20, style: .continuous).stroke(Color.primary.opacity(0.06), lineWidth: 1))
.shadow(color: .black.opacity(0.05), radius: 14, x: 0, y: 6)
}
}
// Language picker list
struct LanguagePickerCard: View {
@State private var sel = 0
let blue = Color(red: 0.0, green: 0.47, blue: 1.0)
let langs = [("English", "English"), ("Español", "Spanish"), ("Français", "French"), ("Deutsch", "German")]
var body: some View {
VStack(spacing: 0) {
ForEach(Array(langs.enumerated()), id: \.offset) { i, l in
HStack(spacing: 12) {
Image(systemName: "globe").font(.system(size: 15)).foregroundStyle(.secondary).frame(width: 24)
VStack(alignment: .leading, spacing: 1) {
Text(l.0).font(.system(size: 15, weight: .medium))
Text(l.1).font(.system(size: 12)).foregroundStyle(.secondary)
}
Spacer()
if sel == i { Image(systemName: "checkmark").font(.system(size: 14, weight: .bold)).foregroundStyle(blue) }
}.padding(.vertical, 10).contentShape(Rectangle()).onTapGesture { sel = i }
if i < langs.count - 1 { Divider() }
}
}.formaCard(14).frame(width: 320)
}
}
iOS 17 · No dependencies
Dependencies
- SwiftUI
- No external dependencies
Requires iOS 17


